The Dreadknight project is coming to a close at last which means I can get rid of one more box of kits from my collection. Having worked on larger models for a few months I want to ease back to smaller figures. Thus I thought I need something in the middle to get me on the right track. The Chaos Spawn models along with the relatively smaller Maulerfiend should do the job. Find out my review of the Chaos Spawn kit and a few early WIP shots after the jump.
I visit other blogs often both to collect as much information as possible about techniques and conversion ideas, as well as some painting inspiration. What I observed so far in these blogs is that there is very little information on how people approached the Chaos Spawn models. No one seems to have reviewed it either. So I would like to present my little review and thoughts on the kit and perhaps go for a step by step tutorial on how I assembled and painted my Spawn.
The kit contains two sprues of bits two put together two different spawn, an “instruction booklet” and 40mm bases both for WH40k and WHF units. I quote “instruction booklet” since it is not a set of instructions per se but a guideline for the numerous possibilities of mutations for the models.
The sprues contain a whopping 80 pieces for just two models. Talk about design options! Better yet, only 4 of these are used to build the main body. There are a variety of eyes and tentacles to choose from, which makes the kit even more appealing to me.
OK, I think I have established how much I liked the kit so far. Lots of options and good amount of details make me happy. Let’s move on to cleanup and some dry fits shall we?
I guess this explains the lack of love for the model: the first thing that shows up with the body pieces is that the cast has very large join lines that beg for attention. And I’m not talking about a quick LGS application, this needs the real deal to fill the joins and sculpting tools to blend the epoxy into the original cast. No big deal, not every cast can be perfect, but this kind of defect could really be avoided. Perhaps this is due to the fact that the casts are older compared to the newer Chaos models. Good news is this creates an opportunity for me to hone my (currently 0) skills in sculpting!
So far I have cleaned up the body bits of the first spawn that has the clawed foot and assembled it. Also removed all mold lines from a few selected arms and tentacles. Will see which ones to use where with some Patafix later.
Some last remarks about the kit:
- The kit is a treasure trove for those who like conversions. 76 pieces of Chaos bits in one shot? Yes please.
- The body casts need some work. Those who worked with resin and Forgeworld should be set just fine as they’re used to modifications, but other modelers may be put off by this. Just be ready to put some effort and you’ll get a nice model.
- At 12.5 GBP per model the kit is very expensive, considering the quality of the joins. However I think the spares left after assembly and the quality of the actual pieces makes up for it.
- Some arm choices, when assembled together on the model, may interfere with the brush movement. To avoid this, work in sub assemblies.
- If you’re using the default bases, rework the model to accommodate the uneven legs. Or be cool and create a new base altogether and you’re golden. Pinning is key.
It’s good to be able to write more often like this, I’m hoping for more relaxed weeks at work until the end of the year. Planning to make good headway this week with the current projects!